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AI Insights · Timothy · July 2021

Top 5 Racing Games in France Q2 2021 Performance

Discover the performance trends of the top 5 racing games in France during the second quarter of 2021, including downloads, revenue, and active user metrics.

Top 5 Racing Games in France Q2 2021 Performance

The second quarter of 2021 saw notable performances from the top 5 racing games in France on a unified platform. Here's a detailed look at their trends in downloads, revenue, and active users.

Mario Kart Tour from Nintendo Co., Ltd. experienced fluctuations in its weekly revenue, peaking at around $75K in the week of April 5 before gradually declining to approximately $55K by late June. Downloads varied, with a high of about 30K in early April and a low of roughly 15K in early June. Active users saw a downward trend from over 440K in late March to about 270K in mid-June, before a slight increase to nearly 285K at the end of the quarter.

CSR 2 - Realistic Drag Racing by Zynga Inc. observed a peak in revenue of around $47K in early May, tapering off to about $30K by the end of June. Downloads were relatively stable, with a high of 6.5K in late May and a low of nearly 4K in early June. Active users remained consistent, hovering around 115K to 140K throughout the quarter.

Need for Speed No Limits from Electronic Arts had a peak revenue of approximately $27K in mid-June, with weekly downloads reaching a high of about 12K by the end of June. Active users showed a gradual increase from 35K in late March to over 48K by the end of June.

Asphalt Legends Unite by Gameloft saw its highest weekly revenue at around $18K in mid-April, declining to about $8K by late June. Downloads peaked at about 15K in early April and experienced a steady decline, with the lowest point being around 7K in early June. Active users were fairly consistent, ranging from 22K to 32K throughout the quarter.

Real Racing 3, another title from Electronic Arts, had weekly revenue peaking at around $19K in early May, with downloads hitting a high of approximately 11K in early May. Active users increased from 64K in late March to over 79K by mid-June, ending the quarter at around 75K.

These insights are based on data from Sensor Tower. For more detailed performance metrics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021